Welcome to the unofficial Brothers In Arms SDK Wiki
- 1 Welcome
- 2 Brothers in Arms Road to Hill 30 and Earned in Blood
- 3 Brothers in Arms Hell's Highway
- 4 Finished Projects
Welcome to this unofficial SDK wiki for Brothers in Arms. Although some tutorials on this site are aimed at Road to Hill 30 and Earned in Blood, this wiki was mainly set up to gather information on creating levels for Brothers In Arms Hell's Highway.
Note: this wiki is in the process of being filled with info, so it's possible that you will run into empty pages. If you have questions you can mail me at partibeest °at° gmail *dot* com. If you think you could help by adding new material (or help out with transfering the old tutorials from the official sdk site), just send me a mail and I'll create an account for you.
Note2: the help pages might seem a bit borked, that's because I copy-pasted them from the mediawiki site. I'll take a look at that later.
Brothers in Arms Road to Hill 30 and Earned in Blood
Creating an Intro
Using the ScriptedSequence Actor
The TriggeredScriptIntro Actor
Matinee and Moments
Creating Your First Mutator
Making a "No Jump" Mutator
Making a "Change Inventory" Mutator
Weapon Emplacements in RTH30 and EIB
Creating Your First Level
Mapping for Dummies
Lighting in BIAed
Using the Texture Widget
Adding Soldiers and Tanks to your maps
Getting soldiers to jump over walls and through windows
Gbx Light Bloom
Brothers in Arms Hell's Highway
Precompiled Hell's Highway maps
When researching the game and the way it's been coded, I've taken the time to compile the original chapters by importing each part separately into one map. Some parts crash the editor so I left those out (not sure yet why they won't load..). I thought it might be useful to share these compiled maps with you so you don't have to do the same work I've done just to be able to open a map and the way a particular part was created. Just place the gbxmap files in the CustomMaps folder where you save your own work and you'll be able to open them. You can toggle the visibility of each sub level in the Generic Browser, in the Level tab after loading the map. It's possible that I've toggled some sub maps' visibility off so I could keep importing new parts without fps drops, so don't panic and just look in the generic browser under the levels tab. It's come to my attention that only the levels marked with c and s are needed to "rebuild" the map. The other ones are lod (distance objects in low poly) which aren't needed to view the map in the editor.
Battle of Best Download Battle of Best - Mod DB